You can play with up to three other players for a total of four soldiers, with a single chance to respawn if a player makes their way back to the APC. In fact, after the first match, I wonder if it’s even possible to play the fireteam missions by yourself. Playing the game for the first time leaves you mentally winded. There’s not even a soundtrack to distract you, instead only fearful silence punctuated by gunfire and call outs from the enemy. This means you’re moving slowly and there’s not much of a HUD even your comms come through over the radio when in matchmaking. Six Days in Fallujah aims for an experience that puts you on the battlefield during a harrowing time for our military forces. I can’t even compare it to Rainbow Six, which is still faster than what you’ll experience in Six Days. Highwire has opted for a realistic approach, and that isn’t sliding up to a car, firing a clip out in five seconds to take out four enemies, and then booking it for extraction. Most will come away thinking it’s difficult, but it’s not. Now, this isn’t a game that plays like almost anything else you’ve messed with in the FPS space. ![]() Hopefully once the campaign releases, the scope of it all will come together. There are a few of these documentaries introducing you to different sections of Six Days in Fallujah, and they all feel relevant. ![]() ![]() Nothing in the opening leaves you with a “hoo-rah” or bombastic feeling this is real, and the consequences ahead are truly horrifying. It’s very sobering, detailing the players involved and the stakes that were on the line. Everything opens with a mini-documentary leading you into the war.
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